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Dec 2017
13th Age - Rob Heinsoo and Jonathan Tweet – Pelgrane Press, 2013
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Roleplaying games have been a big part of my life. I started playing them as a socially awkward teenager and became rather less socially awkward as a result. Through them I have made several life-long friends whom I love dearly and who have mostly stopped me from becoming a crazed hermit. So as far as I am concerned, roleplaying games matter vitally. Which is why I am going to attempt to review one here.

I picked this one because it is co-authored by Jonathan Tweet, the designer of Everway, the game I have been running for the last twenty years. Everway has some lovely ideas - I still think the use of tarot-like cards in place of dice is inspired, and his all-too-brief notes on the city itself were enough to inspire my most sophisticated attempt at developing a fantasy metropolis - but suffers from a few flaws, particularly in the magic and experience systems. Having overseen the development of third edition Dungeons and Dragons, I was interested to see whether Tweet's follow-up game would address these issues.
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