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June 2014
The Republic of Thieves - Scott Lynch - Gollancz, 2013
* * *
I have only just realised the extraordinary similarity of the two main characters of this series, Jean and Locke, to Fafhrd and the Gray Mouser, the protagonists of Fritz Leiber's seminal Lankhmar stories that kicked off the whole swords and sorcery sub-genre. Both feature a pair of rogues, one big, solid and dependable, the other small, weak and quick-witted. Both involve capers set in worlds with overpowered magic. Both are largely urban in nature, with very little feel for life in the country outside.

The comparison hadn't struck me before because of one significant difference, which was the agency of the heroes. In the Lankhmar books, the protagonists have wizardly patrons, Ningauble of the Seven Eyes and Sheelba of the Eyeless Face, who often send them on quests, whereas in the first two Gentleman Bastard books, Jean and Locke are free agents who set up their scams for reasons of their own. But not this time. Due to complications occurring at the end of Red Sea under Red Skies, Locke and Jean find themselves working for a Bondsmagus called Patience to rig an election in Karthain. An original and entertaining idea to be sure, but the lack of agency is a problem.
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Aug 2011
Red Seas under Red Skies - Scott Lynch - Gollancz, 2007
* * * *
"Rollicking" is a wonderful word and there are not nearly enough excuses to use it. So it's good to read something for which it is an entirely appropriate epithet. It's also pleasing to see a follow-up novel where the author has clearly analysed and addressed the issues of the first. Though only in the second half.
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Jul 2010
The Lies of Locke Lamora - Scott Lynch - Gollancz, 2007
* * * *
Grrr. Another epic fantasy novel that doesn't have a map. Less of a problem here because of the single setting, but still annoying. Listen, young authors (Abercrombie, I'm looking at you) - there is a reason why golden age fantasists like Tolkien and Ursula Le Guin provide extensive maps. It saves them having to spend precious words explaining the relative locations of places, allowing them to focus on dialogue, history and spectacle rather than describing how the characters get from A to B. And don't say that it frees readers to use their imaginations - I'm not interested in woolly fantasy worlds and get annoyed when the picture I have built up in my head is undercut by an authorial aside which doesn't fit.

Okay, rant over. Actually I rather liked this book. Though the lack of a map isn't its only flaw.
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